Skip to main content

AADS 1

Featured

Crypto Mining Hardware - New Tech - Short- Essays - Essay 1

 There is an important technical point that should be clarified before thus and so there writing such an essay: Polygon does not use mining hardware in the traditional sense. The Polygon PoS( Proof-of-Stake) network is secured through a Proof-of-Stake architecture in which validators stake POL tokens and run validator infrastructure rather than competing with specialized mining machines such as Bitcoin ASICs. Polygon's architecture is very much based on the Heimdall consensus layer and the Bor execution layer, with validators producing and validating blocks through staking and consensus rather than computational mining. The emergence of Polygon's validator infrastructures represents a significant technological departure from the specialized cryptocurrency mining hardware that characterized earlier blockchain systems. Traditional blockchain networks such as Bitcoin rely on highly specialized Application-Specific Integrated Circuits (ASICs), purpose-built machines that perform en...

Immutable zkEVM adopts ERC-1155

 

 

 

            When it comes to the ERC-1155 token standard the most simple way of describing it is that it is used and that it supports both fungible and non-fungible tokens, and that it offers functionality for APIs such as the APIs of Immutable zkEVM.

            But what is Immutable zkEVM? Immutable zkEVM is a layer-r blockchain product, solution and service which is integrated with and can integrate other services and products with the Ethereum blockchain. It combines (as it claims on its website) features of Ethereum: functionality, compatibity, token standards (including recently also ERC-1155 token standard) and data systems with zero-knowledge roll-ups so that it can provide: fast, secure and gas-free transactions for web3.

           The service and solution chose to add this token standard to its system becauee of versatitlity and the opportunities it can offer for web3 and NFTs and gaming and game-worlds, as well as for developers and also for APIs.

 

To be continued.

Comments